![]() ![]() By reverse engineering an old Alpha client of the game, a rising tide of emulators emerged that began iterating on the ongoing work to perfectly recreate WoW in its early days. Thankfully, as recorded in a very thorough forum post on WoW-exploit site OwnedCore, those that wished to harken back to a pre- Burning Crusade world could do so because of the hard work of the more technically inclined fans. For instance, as WoW’s seemingly endless parade of updates and expansions marched on, there was a growing number of folks desperate to return to the glory days of Vanilla. All of these would differentiate the server from the official release (see: less grindy) and entice players to join in on the private fun, especially so if the official game required players to pay a subscription fee like World of Warcraft or Everquest.īut, one way in which these private servers prove to be more interesting than just allowing access to a game that would normally be paywalled was when they host a version of the game that no longer exists. The vast majority would feature tweaked EXP rates, higher chances to get rare items to drop, and custom events. Fan-run and hosted, these private servers typically utilized reverse-engineered code from the game client or, in some cases, source code that was obtained one way or another. That is until those fans rob the grave and prop the body back up to keep the fun going.įor as long as MMOs have reigned amongst gamers, most every release has had a private server hosted somewhere alongside the official ones. ![]() The freeform play of MMOs brings together all kinds, and when the bills can’t continue to be paid for upkeep, all of these people unite once more in the face of loss. ![]() Many pump endless hours into these games, build massive social networks, and eek out every ounce of fun the game could possibly contain - and, when necessary, make their own. Regardless of method, the end of an MMO always feels like the end of an era for its playerbase. The end never comes the same: a meteor collides with the game world, admins summon a legion of demons to murder the players over and over, or a silent simultaneous worldwide death descends on the remaining few. Months and years of memories shared amongst friends, old and new, are lost to the ether of time. After a night of dancing emotes, tearful goodbyes, exchanges of contact info, finally, the servers are turned off, and all goes black. ( Final Fantasy XIV, Square-Enix, 2013)Ĭountless times through the ages, hundreds of thousands (if not more) fans and players of a multitude of MMOs have congregated in streets, fields, and other such spaces across their worlds banded together in solitude against the breaking of the light as their preferred online space/game is forever shut down. ![]()
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